aka why must a thousand different ways to link everything exist and why is it all so tedious to figure out these these ways
For my final project, I’m going to be working on making 3d objects and showing them in a browser-based environment. I’ve been learning Cinema 4D for a little bit and was excited to figure out a workflow for importing these models using A-Frame. I’d worked with gltf files in the past and recently discovered there’s a beta plugin that will export a Cinema 4D scene into gltf.
For this workshop, I thought it would be fun to put this clamshell into the browser, and that it would open and the pearl would float on click (please ignore the crunchiness of the gif, it got compressed weirdly in photoshop).
Two problems came up with this method:
1) I’m using a 3rd party renderer with Cinema 4D, so those beautiful materials are lost in the export, as they aren’t the standard material settings. Ok, no big deal, I’ll just change them back to standard later, I think.
2) The second is that animations are exported in a not straightforward way-this is what comes up in the gltf tester that I usually drop my files in to view:
Looks like the top shell didn’t rotate at all but the pearl animated its movement?
So long story short, it looks like it’s going to be painful to figure out this workflow, but I’m invested, since it’s my final project!